Ridsport online sexual harassment

27-Apr-2015 22:31 by 10 Comments

Ridsport online sexual harassment - age group uses dating sites

COLUMBUS, Ohio – While many women gamers can shrug off much of the name-calling and abuse they receive while playing online video games, sexual harassment sticks with them even when they’re offline.A survey of 293 women who played video games online showed that, while they didn’t like general abuse such as swearing and insults about their game-playing skills, they could dismiss these types of comments from their mind pretty easily.

They don’t easily forget those comments and continue to think about them when they’re done playing.”And while the results suggested women didn’t think it was the responsibility of gaming companies to stop general harassment, they did seem to blame the companies for not doing more to end sexual harassment.“The moment that abuse stops being about them as players and becomes about them as women, that’s when gaming companies are seen as part of the problem,” she said.

Fox conducted the study with Wai Yen Tang, a graduate student in communication at Ohio State.

Their results appear online in the journal and will appear in a future print edition.

The researchers recruited women from online forums, blogs and social media sites for an online survey on experiences with trash talking and harassment in video games.

The average age of the women who participated was 26, and the players as a group averaged about 13 hours of online video game play each week.

But they also use a coping strategy that is not often available in real life: gender masking. Some players reported choosing masculine or neutral user names.“Instead of calling themselves ‘Miss Kitty Princess’ they choose ‘User 42’ for their online screen name.

It just makes it easier for them and they don’t have to deal with the sexual harassment,” she said.But there are costs to that, according to Fox.“It makes women invisible in the gaming community.Sexual Harassment cases cost corporations hundreds of millions of dollars in legal fees and lost revenue every year.Some of the games they played most frequently were .The women were asked about whether they experienced general harassment or sexual harassment while playing online games, how much they thought about the abuse offline, how game administrators or game companies responded to harassment and how they coped with abuse.Results showed women didn’t spend much time thinking about general abuse when they were offline, although it did make them more likely to quit playing the games.